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Glad they'll add stuff and effects together

Glad they'll add stuff and effects together. Hopefully there are effects for every state in the Dofus game by way of example, torpid bearbarians condition where he supplies mp to Kamas Dofus Retro ally when mp raped. Not boss fights, just all fights in general. The Dofus game could wind up being really littered but if done properly, it could look really easy and be helpful. Maybe something as straightforward as hovering over a mob and it lists states and all buffs, while revealing the etc, rather than having to click on the timeline.

Why not men literally just add like 3 different difficulty levels about the dungeons... You understand... Like literally any MMO out there... Instead of changing dungeons simply add a feature where when you enter the dungeon you choose what issue you want to share in. . Possibly the smallest difficulty not give any Achievement reward drops (x10 kout wings) so people can not spam the living daylight out of it to the free simple mats, but they get to have the dungeon along with the pvm content... Like really, Ankama this is not hard to think of lol.

To some casual, it would be useful, but to a hardcore Dofus participant who wants the endgame dungeon drops to be infrequent it could be a bad thing. Hardcore Dofus players wants endgame tools to be more difficult to acquire, and making the Dofus game easier would signify that the average Dofus players can now drop resources the hardcore Dofus players sell for a whole lot of kamas. Having where casual could have easier, a difficulty setting win but no drops would mean that resources remains a viable income generator for hardcore Dofus players. As a casual Dofus participant, I do not head simpler match, but I believe that effort = reward, therefore the way imo that is perfect is for a difficulty setting.

The majority of the time causal Dofus players pay to play with, while hardcore players play to pay.I find it completely legit from Ankama to open up things for the caual Dofus participant, they are throwing out new zones on a 3 month basis, there is lots of room for new difficult content.Also, simplifying end game material for the mass should not really have an effect on Cheap Dofus Kamas hardcore players, there are actually few fresh Dofus players to this Dofus sport, and people who play since a long time got all of the possible accomplishments they could get, so what's the point in defending their position? Unusual stuff that sells cheaper so they cannot subscribe with ogrines? Is this what Ankama wants to shield?I ABSOLUTELY DISAGREE with All the nerfs to treasure hunts.

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